So, in university, I made a shift to other domains (web, automotive) because it was much easier to find a job. It was fun times!īack then, I didn't know anything about the Romanian gaming industry. Back in 2005 while I was still in high school, I started to take programming seriously and was curious about how other people develop their games. I’ve honestly had a strong passion for games from a young age. Thanks for chatting with us! Can you please tell us a bit about how Alien Pixel came to life? Why did you decide to jump into indie game development? We had a chance to connect with lead designer Sergiu Craitoiu as he talks about quitting his day job to commit to Unbound full-time, why Alien Pixel chose to go with crowdfunding, and what it was like learning Unreal Engine 4 while jumping into development. Using portals to different dimensions as a clever mechanic to introduce new player abilities, Unbound is a dark fairy tale that is rife with unique puzzles and the boost of support from enthusiastic backers opens up the opportunity for even more possibilities. Having achieved their funding goal, Alien Pixel is now looking to finish the second half of the game. With initial development starting back in August of 2016, Unbound: Worlds Apart is currently wrapping up its Kickstarter. The result is a hand-painted platformer that cleverly uses portals to bring mind-bending multi-dimensional puzzles to reality. Learning Unreal Engine 4 on the fly as they dove into development, the duo leaned on a multitude of resources from Reddit to YouTube to get up to speed on everything the engine has to offer. Enjoy.By Shawn Petraschuk Unbound: Worlds Apart is a stunning looking project being brought to life by two-person studio Alien Pixel. Until then, you can check out the trailer below for some gameplay. The game is expected to arrive on Steam in May 2020, for Windows, Linux, and Mac OS, and it will also feature a demo for the undecided. The same goes for speed or night vision.Īlien Pixel Studios has a Kickstarter page set up and ready to go, if you want to help them make their game a reality. In this way, when Soli needs to move a large boulder, he can move into another dimension when this is possible. The gameplay revolves around this very concept, of creating portals to other dimensions of the same world that have different rules of physics. Soli is the only one who can look evil in the eye and remain untainted - so the power of the portals has been given to him, and him alone.” The developers from Alien Pixel Studios explain that “In Unbound: Worlds Apart, players take on the role of Soli. We don’t play games to get to end, but to feel good until we get there. Sometimes, the game is much about the journey and not about the conclusion. People love to solve puzzles, sometimes just for the sake of it, but games are better when there is a story that propels the players forward. Puzzles don’t usually matter without a story Unbound tries a similar approach, but it’s more complicated than just staying alive in the light. One of the most popular games that exploited this idea to its full potential was Limbo, which became a classic. ![]() The concept of puzzle solving and 2D platformer is not something new. Unbound: Worlds Apart is definitely one of them. A few 2D games managed to break out of this mold and do something different. Side-scrolling games usually involve shooting stuff, with some other elements thrown in, but it doesn’t have to be like that. Unbound: Worlds Apart is a beautiful platformer that combines puzzle solving and a captivating story, and it might become a reality via Kickstarter.
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